The GENGA Code: Gravitational Encounters in N-body simulations with GPU Acceleration

ArticleinThe Astrophysical Journal 796(1) · April 2014with 88 Reads
Abstract
We describe a GPU implementation of a hybrid symplectic N-body integrator, GENGA (Gravitational ENcounters with Gpu Acceleration), designed to integrate planet and planetesimal dynamics in the late stage of planet formation and stability analysis of planetary systems. GENGA is based on the integration scheme of the Mercury code (Chambers 1999), which handles close encounters with very good energy conservation. It uses mixed variable integration (Wisdom & Holman 1991) when the motion is a perturbed Kepler orbit and combines this with a direct N-body Bulirsch-Stoer method during close encounters. The GENGA code supports three simulation modes: Integration of up to 2048 massive bodies, integration with up to a million test particles, or parallel integration of a large number of individual planetary systems. GENGA is written in CUDA C and runs on all Nvidia GPUs with compute capability of at least 2.0. All operations are performed in parallel, including the close encounter detection and the grouping of independent close encounter pairs. Compared to Mercury, GENGA runs up to 30 times faster. GENGA is available as open source code from https://bitbucket.org/sigrimm/genga.

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  • ... Hamada et al. [16] came up with an efficient GPU implementation of Barnes–Hut algorithm on large data sets in astrophysics and turbulence and Jetley et al. [18] provided a scalable implementation on GPU clusters. Grimm and Stadel [15] designed a hybrid symplectic N-body integrator to analysis planet and planetesimal dynamics in the late stage of planet formation with GPU acceleration. Significant speedups have been observed in the above applications. ...
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    We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces. The main innovation of this code (called HiGPUs) is its full parallelization, exploiting both OpenMP and MPI in the use of the multicore Central Processing Units as well as either Compute Unified Device Architecture (CUDA) or OpenCL for the hosted Graphic Processing Units. We tested both performance and accuracy of the code using up to 256 GPUs in the supercomputer IBM iDataPlex DX360M3 Linux Infiniband Cluster provided by the italian supercomputing consortium CINECA, for values of N up to 8 millions. We were able to follow the evolution of a system of 8 million bodies for few crossing times, task previously unreached by direct summation codes. The code is freely available to the scientific community.
  • Article
    The results of 16 new 3D N-body simulations of the final stage of the formation of the terrestrial planets are presented. These N-body integrations begin with 150–160 lunar-to-Mars size planetary embryos, with semi-major axes 0.3 < a < 2.0 AU, and include per-turbations from Jupiter and Saturn. Two initial mass distributions are examined: approximately uniform masses, and a bimodal dis-tribution with a few large and many small bodies. In most of the integrations, systems of three or four terrestrial planets form within about 200 million years. These planets have orbital separations sim-ilar to the terrestrial planets, and the largest body contains 1/3–2/3 of the surviving mass. The final planets typically have larger ec-centricities, e, and inclinations, i than the time-averaged values for Earth and Venus. However, the values of e and i are lower than in earlier N-body integrations which started with fewer embryos. The spin axes of the planets have approximately random orientations, unlike the terrestrial planets, and the high degree of mass concen-tration in the region occupied by Earth and Venus is not reproduced in any of the simulations. The principal effect of using an initially bimodal mass distribution is to increase the final number of planets. Each simulation ends with an object that is an approximate ana-logue of Earth in terms of mass and heliocentric distance. These Earth analogues reach 50% (90%) of their final mass with a me-dian time of 20 (50) million years, and they typically accrete some material from all portions of the disk.
  • Article
    The final stage of terrestrial planet formation is known as the giant impact stage, where protoplanets collide with one another to form planets. As this process is stochastic, in order to clarify it, it is necessary to quantify it statistically. We investigate this final assemblage of terrestrial planets from protoplanets using N-body simulations. As initial conditions, we adopt the oligarchic growth model of protoplanets. We systematically change the surface density, surface density profile, and orbital separation of the initial protoplanet system, and the bulk density of protoplanets, while the initial system radial range is fixed at 0.5–1.5 AU. For each initial condition, we perform 20 runs, and from their results we derive the statistical properties of the assembled planets. For the standard disk model, typically two Earth-sized planets form in the terrestrial planet region. We show the dependences of the masses and orbital elements of planets on the initial protoplanet system parameters and give their simple empirical fits. The number of planets slowly decreases as the surface density of the initial protoplanets increases, while the masses of individual planets in-crease almost linearly. For a steeper surface density profile, large planets tend to form closer to the star. For the param-eter ranges that we test, the basic structure of planetary systems depends only slightly on the initial distribution of protoplanets and the bulk density as long as the total mass is fixed.
  • Article
    Abstract— We have examined the fate of impact ejecta liberated from the surface of Mercury due to impacts by comets or asteroids, in order to study 1) meteorite transfer to Earth, and 2) reaccumulation of an expelled mantle in giant-impact scenarios seeking to explain Mercury's large core. In the context of meteorite transfer during the last 30 Myr, we note that Mercury's impact ejecta leave the planet's surface much faster (on average) than other planets in the solar system because it is the only planet where impact speeds routinely range from 5 to 20 times the planet's escape speed; this causes impact ejecta to leave its surface moving many times faster than needed to escape its gravitational pull. Thus, a large fraction of Mercurian ejecta may reach heliocentric orbit with speeds sufficiently high for Earth-crossing orbits to exist immediately after impact, resulting in larger fractions of the ejecta reaching Earth as meteorites. We calculate the delivery rate to Earth on a time scale of 30 Myr (typical of stony meteorites from the asteroid belt) and show that several percent of the high-speed ejecta reach Earth (a factor of 2–3 less than typical launches from Mars); this is one to two orders of magnitude more efficient than previous estimates. Similar quantities of material reach Venus.These calculations also yield measurements of the re-accretion time scale of material ejected from Mercury in a putative giant impact (assuming gravity is dominant). For Mercurian ejecta escaping the gravitational reach of the planet with excess speeds equal to Mercury's escape speed, about one third of ejecta reaccretes in as little as 2 Myr. Thus collisional stripping of a silicate proto-Mercurian mantle can only work effectively if the liberated mantle material remains in small enough particles that radiation forces can drag them into the Sun on time scale of a few million years, or Mercury would simply re-accrete the material.
  • Article
    By Hamiltonian manipulation we demonstrate the existence of separable time‐transformed Hamiltonians in the extended phase‐space. Due to separability explicit symplectic methods are available for the solution of the equations of motion. If the simple leapfrog integrator is used, in case of two‐body motion, the method produces an exact Keplerian ellipse in which only the time‐coordinate has an error. Numerical tests show that even the rectilinear N‐body problem is feasible using only the leapfrog integrator. In practical terms the method cannot compete with regularized codes, but may provide new directions for studies of symplectic N‐body integration.
  • Article
    Large scale chaos is present everywhere in the solar system. It plays a major role in the sculpting of the asteroid belt and in the diffusion of comets from the outer region of the solar system. All the inner planets probably experienced large scale chaotic behavior for their obliquities during their history. The Earth obliquity is presently stable only because of the presence of the Moon, and the tilt of Mars undergoes large chaotic variations from 0 to about 60. On billion years time scale, the orbits of the planets themselves present strong chaotic variations which can lead to the escape of Mercury or collision with Venus in less than 3.5 Gyr. The organization of the planets in the solar system thus seems to be strongly related to this chaotic evolution, reaching at all time a state of marginal stability, that is practical stability on a time-scale comparable to its age.
  • Article
    We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for extending the particle number. Following an early introduction of force polynomials and individual time-steps, the calculation cost was first reduced by the introduction of a neighbour scheme. After a decade of GRAPE computers which speeded up the force calculation further, we are now in the era of GPUs where relatively small hardware systems are highly cost-effective. A significant gain in efficiency is achieved by employing the GPU to obtain the so-called regular force which typically involves some 99 percent of the particles, while the remaining local forces are evaluated on the host. However, the latter operation is performed up to 20 times more frequently and may still account for a significant cost. This effort is reduced by parallel SSE/AVX procedures where each interaction term is calculated using mainly single precision. We also discuss further strategies connected with coordinate and velocity prediction required by the integration scheme. This leaves hard binaries and multiple close encounters which are treated by several regularization methods. The present nbody6-GPU code is well balanced for simulations in the particle range $10^4-2 \times 10^5$ for a dual GPU system attached to a standard PC.
  • Article
    It has been suggested that the ejection of terrestrial crustal material to interplanetary space, accelerated in a large impact, may result in the interchange of biological material between Earth and other Solar System bodies. In this paper, we analyze the fate of debris ejected from Earth by means of direct numerical simulations of the dynamics of a large collection of test particles. This allows us to determine the probability and conditions for the collision of Earth ejecta with other planets of the Solar System. We also estimate the amount of particles falling back to Earth and colliding with the Moon as a function of time after being ejected. The Mercury-6 code is used to compute the dynamics of test particles under the gravitational effect of the planets in the Solar System and the Sun. A series of simulations are conducted with different ejection speeds, considering more than 10(5) particles in each case. We find that in general, the collision rates of Earth ejecta with Venus and the Moon, as well as the fall-back rates, are within an order of magnitude of results reported in the literature. By considering a larger number of particles than in all previous calculations we have also determined, on the basis of direct numerical simulations, the collision probability with Mars and, for the first time, computed collision probabilities with Jupiter and Saturn. We find that the collision probability with Mars is greater than values determined from collision cross section estimations previously reported.
  • Article
    In this short review we present the developments over the last 5 decades that have led to the use of Graphics Processing Units (GPUs) for astrophysical simulations. Since the introduction of NVIDIA's Compute Unified Device Architecture (CUDA) in 2007 the GPU has become a valuable tool for N-body simulations and is so popular these days that almost all papers about high precision N-body simulations use methods that are accelerated by GPUs. With the GPU hardware becoming more advanced and being used for more advanced algorithms like gravitational tree-codes we see a bright future for GPU like hardware in computational astrophysics.
  • Article
    We present the results of gravitational direct N-body simulations using the graphics processing unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the N-body problem is implemented in “Compute Unified Device Architecture” (CUDA) using the GPU to speedup the calculations. We tested the implementation on three different N-body codes: two direct N-body integration codes, using the 4th order predictor–corrector Hermite integrator with block time-steps, and one Barnes-Hut treecode, which uses a 2nd order leapfrog integration scheme. The integration of the equations of motions for all codes is performed on the host CPU.We find that for N > 512 particles the GPU outperforms the GRAPE-6Af, if some softening in the force calculation is accepted. Without softening and for very small integration time-steps the GRAPE still outperforms the GPU. We conclude that modern GPUs offer an attractive alternative to GRAPE-6Af special purpose hardware. Using the same time-step criterion, the total energy of the N-body system was conserved better than to one in 106 on the GPU, only about an order of magnitude worse than obtained with GRAPE-6Af. For N ≳ 105 the 8800GTX outperforms the host CPU by a factor of about 100 and runs at about the same speed as the GRAPE-6Af.
  • Article
    The final stage in the formation of terrestrial planets consists of the accumulation of ∼1000-km “planetary embryos” and a swarm of billions of 1–10 km “planetesimals.” During this process, water-rich material is accreted by the terrestrial planets via impacts of water-rich bodies from beyond roughly 2.5 AU. We present results from five high-resolution dynamical simulations. These start from 1000–2000 embryos and planetesimals, roughly 5–10 times more particles than in previous simulations. Each simulation formed 2–4 terrestrial planets with masses between 0.4 and 2.6 Earth masses. The eccentricities of most planets were ∼0.05, lower than in previous simulations, but still higher than for Venus, Earth and Mars. Each planet accreted at least the Earth's current water budget. We demonstrate several new aspects of the accretion process: (1) The feeding zones of terrestrial planets change in time, widening and moving outward. Even in the presence of Jupiter, water-rich material from beyond 2.5 AU is not accreted for several millions of years. (2) Even in the absence of secular resonances, the asteroid belt is cleared of >99% of its original mass by self-scattering of bodies into resonances with Jupiter. (3) If planetary embryos form relatively slowly, then the formation of embryos in the asteroid belt may have been stunted by the presence of Jupiter. (4) Self-interacting planetesimals feel dynamical friction from other small bodies, which has important effects on the eccentricity evolution and outcome of a simulation.
  • Article
    We present Sapporo, a library for performing high precision gravitational N-body simulations on NVIDIA graphical processing units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to Sapporo by a simple relinking of the library. The precision of our library is comparable to that of GRAPE-6, even though internally the GPU hardware is limited to single precision arithmetics. This limitation is effectively overcome by emulating double precision for calculating the distance between particles. The performance loss of this operation is small (≲20%) compared to the advantage of being able to run at high precision. We tested the library using several GRAPE-6-enabled N-body codes, in particular with Starlab and phiGRAPE. We measured peak performance of 800 Gflop/s for running with 106 particles on a PC with four commercial G92 architecture GPUs (two GeForce 9800GX2). As a production test, we simulated a 32 k Plummer model with equal-mass stars well beyond core collapse. The simulation took 41 days, during which the mean performance was 113 Gflop/s. The GPU did not show any problems from running in a production environment for such an extended period of time.
  • Article
    We describe a new direct numerical method for simulating planetesimal dynamics in which N∼106 or more bodies can be evolved simultaneously in three spatial dimensions over hundreds of dynamical times. This represents several orders of magnitude improvement in resolution over previous studies. The advance is made possible through modification of a stable and tested cosmological code optimized for massively parallel computers. However, owing to the excellent scalability and portability of the code, modest clusters of workstations can treat problems with N∼105 particles in a practical fashion.The code features algorithms for detection and resolution of collisions and takes into account the strong central force field and flattened Keplerian disk geometry of planetesimal systems. We demonstrate the range of problems that can be addressed by presenting simulations that illustrate oligarchic growth of protoplanets, planet formation in the presence of giant planet perturbations, the formation of the jovian moons, and orbital migration via planetesimal scattering. We also describe methods under development for increasing the timescale of the simulations by several orders of magnitude.
  • Article
    We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force evaluation of the N-body problem was implemented in Cg using the GPU directly to speed-up the calculations. The integration of the equations of motions were, running on the host computer, implemented in C using the 4th order predictor–corrector Hermite integrator with block time steps. We find that for a large number of particles (N ≳ 104) modern graphics processing units offer an attractive low cost alternative to GRAPE special purpose hardware. A modern GPU continues to give a relatively flat scaling with the number of particles, comparable to that of the GRAPE. The GRAPE is designed to reach double precision, whereas the GPU is intrinsically single-precision. For relatively large time steps, the total energy of the N-body system was conserved better than to one in 106 on the GPU, which is impressive given the single-precision nature of the GPU. For the same time steps, the GRAPE gave somewhat more accurate results, by about an order of magnitude. However, smaller time steps allowed more energy accuracy on the grape, around 10−11, whereas for the GPU machine precision saturates around 10−6 For N ≳ 106 the GeForce 8800GTX was about 20 times faster than the host computer. Though still about a factor of a few slower than GRAPE, modern GPUs outperform GRAPE in their low cost, long mean time between failure and the much larger onboard memory; the GRAPE-6Af holds at most 256k particles whereas the GeForce 8800GTX can hold 9 million particles in memory.
  • Article
    We perform three-dimensional N-body integrations of the final stages of terrestrial planet formation. We report the results of 10 simulations beginning with 22–50 initial planetary embryos spanning the range 0.5–1.5 AU, each with an initial mass of 0.04–0.13M⊕. Collisions are treated as inelastic mergers. We follow the evolution of each system for 2×108 years at which time a few terrestrial type planets remain. On average, our simulations produced two planets larger than 0.5M⊕ in the terrestrial region (1 simulation with one m≥0.5M⊕ planet, 8 simulations with two m≥0.5M⊕ planets, and 1 simulation with three m≥0.5M⊕ planets). These Earth-like planets have eccentricities and orbital spacing considerably larger than the terrestrial planets of comparable mass (e.g., Earth and Venus). We also examine the angular momentum contributions of each collision to the final spin angular momentum of a planet, with an emphasis on the type of impact which is believed to have triggered the formation of the Earth's Moon. There was an average of two impacts per simulation that contributed more angular momentum to a planet than is currently present in the Earth/Moon system. We determine the spin angular momentum states of the growing planets by summing the contributions from each collisional encounter. Our results show that the spin angular momentum states of the final planets are generally the result of contributions made by the last few large impacts. Our results suggest that the current angular momentum of the Earth/Moon system may be the result of more than one large impact rather than a single impact. Further, upon suffering their first collision, the planetary embryos in our simulations are spinning rapidly throughout the final accretion of the planets, suggesting the proto-Earth may have been rotating rapidly prior to the Moon-forming impact event.
  • Article
    For Hamiltonian systems of the form H = T(p)+V(q) a method is shown to construct explicit and time reversible symplectic integrators of higher order. For any even order there exists at least one symplectic integrator with exact coefficients. The simplest one is the 4th order integrator which agrees with one found by Forest and by Neri. For 6th and 8th orders, symplectic integrators with fewer steps are obtained, for which the coefficients are given by solving a set of simultaneous algebraic equations numerically.
  • Article
    We simulate the late stages of terrestrial-planet formation using N-body integrations, in three dimensions, of disks of up to 56 initially isolated, nearly coplanar planetary embryos, plus Jupiter and Saturn. Gravitational perturbations between embryos increase their eccentricities,e, until their orbits become crossing, allowing collisions to occur. Further interactions produce large-amplitude oscillations ineand the inclination,i, with periods of ∼105years. These oscillations are caused by secular resonances between embryos and prevent objects from becoming re-isolated during the simulations. The largest objects tend to maintain smallereandithan low-mass bodies, suggesting some equipartition of random orbital energy, but accretion proceeds by orderly growth. The simulations typically produce two large planets interior to 2 AU, whose time-averagedeandiare significantly larger than Earth and Venus. The accretion rate falls off rapidly with heliocentric distance, and embryos in the “Mars zone” (1.2 <a< 2 AU) are usually scattered inward and accreted by “Earth” or “Venus,” or scattered outward and removed by resonances, before they can accrete one another. The asteroid belt (a> 2 AU) is efficiently cleared as objects scatter one another into resonances, where they are lost via encounters with Jupiter or collisions with the Sun, leaving, at most, one surviving object. Accretional evolution is complete after 3 × 108years in all simulations that include Jupiter and Saturn. The number and spacing of the final planets, in our simulations, is determined by the embryos' eccentricities, and the amplitude of secular oscillations ine, prior to the last few collision events.
  • Article
    We have performed 8 numerical simulations of the final stages of accretion of the terrestrial planets, each starting with over 5× more gravitationally interacting bodies than in any previous simulations. We use a bimodal initial population spanning the region from 0.3 to 4 AU with 25 roughly Mars-mass embryos and an equal mass of material in a population of ∼1000 smaller planetesimals, consistent with models of the oligarchic growth of protoplanetary embryos. Given the large number of small planetesimals in our simulations, we are able to more accurately treat the effects of dynamical friction during the accretion process. We find that dynamical friction can significantly lower the timescales for accretion of the terrestrial planets and leads to systems of terrestrial planets that are much less dynamically excited than in previous simulations with fewer initial bodies. In addition, we study the effects of the orbits of Jupiter and Saturn on the final planetary systems by running 4 of our simulations with the present, eccentric orbits of Jupiter and Saturn (the EJS simulations) and the other 4 using a nearly circular and co-planar Jupiter and Saturn as predicted in the Nice Model of the evolution of the outer Solar System [Gomes, R., Levison, H.F., Tsiganis, K., Morbidelli, A., 2005. Nature 435, 466–469; Tsiganis, K., Gomes, R., Morbidelli, A., Levison, H.F., 2005. Nature 435, 459–461; Morbidelli, A., Levison, H.F., Tsiganis, K., Gomes, R., 2005. Nature 435, 462–465] (the CJS simulations). Our EJS simulations provide a better match to our Solar System in terms of the number and average mass of the final planets and the mass-weighted mean semi-major axis of the final planetary systems, although increased dynamical friction can potentially improve the fit of the CJS simulations as well. However, we find that in our EJS simulations, essentially no water-bearing material from the outer asteroid belt ends up in the final terrestrial planets, while a large amount is delivered in the CJS simulations. In addition, the terrestrial planets in the EJS simulations receive a late veneer of material after the last giant impact event that is likely too massive to reconcile with the siderophile abundances in the Earth's mantle, while the late veneer in the CJS simulations is much more consistent with geochemical evidence.
  • Article
    We present results from a suite of N-body simulations that follow the accretion history of the terrestrial planets using a new parallel treecode that we have developed. We initially place 2000 equal size planetesimals between 0.5--4.0 AU and the collisional growth is followed until the completion of planetary accretion (> 100 Myr). All the important effect of gas in laminar disks are taken into account: the aerodynamic gas drag, the disk-planet interaction including Type I migration, and the global disk potential which causes inward migration of secular resonances as the gas dissipates. We vary the initial total mass and spatial distribution of the planetesimals, the time scale of dissipation of nebular gas, and orbits of Jupiter and Saturn. We end up with one to five planets in the terrestrial region. In order to maintain sufficient mass in this region in the presence of Type I migration, the time scale of gas dissipation needs to be 1-2 Myr. The final configurations and collisional histories strongly depend on the orbital eccentricity of Jupiter. If today's eccentricity of Jupiter is used, then most of bodies in the asteroidal region are swept up within the terrestrial region owing to the inward migration of the secular resonance, and giant impacts between protoplanets occur most commonly around 10 Myr. If the orbital eccentricity of Jupiter is close to zero, as suggested in the Nice model, the effect of the secular resonance is negligible and a large amount of mass stays for a long period of time in the asteroidal region. With a circular orbit for Jupiter, giant impacts usually occur around 100 Myr, consistent with the accretion time scale indicated from isotope records. However, we inevitably have an Earth size planet at around 2 AU in this case. It is very difficult to obtain spatially concentrated terrestrial planets together with very late giant impacts.
  • Article
    Mounting attention has focused on interplanetary transfer of microorganisms (panspermia), particularly in reference to exchange between Mars and Earth. In most cases, however, such exchange requires millions of years, over which time the transported microorganisms must remain viable. During a large impact on Earth, however, previous work (J.C. Armstrong et al., 2002, Icarus 160, 183–196) has shown that substantial amounts of material return to the planet of origin over a much shorter period of time (< 5000 years), considerably mitigating the challenges to the survival of a living organism. Conservatively evaluating experiments performed [by others] on Bacillus subtilis and Deinococcus radiodurans to constrain biological survival under impact conditions, we estimate that if the Earth were hit by a sterilizing impactor ∼ 300 km in diameter, with a relative velocity of 30 km s−1 (such as may have occurred during the Late Heavy Bombardment), an initial cell population in the ejecta of order 103–105 cells kg−1 would in most cases be sufficient for a single modern organism to survive and return to an again-clement planet 3000–5000 years later. Although little can be said about the characteristics or distribution of ancient life, our calculations suggest that impact reseeding is a possible means by which life, if present, could have survived the Late Heavy Bombardment.
  • Article
    Full-text available
    We have undertaken a thorough dynamical investigation of five extrasolar planetary systems using extensive numerical experiments on the supercomputer of the Max Planck Institute for Gravitational Physics (Albert Einstein Institute). This work was performed as part of the Helmholtz Institute for Supercomputational Physics Summer School on “Chaos and Stability in Planetary Systems” (2003). The systems Gl 777 A, HD 72659, Gl 614, 47 Uma and HD 4208 were examined concerning the question of whether they could host terrestrial like planets in their habitable zones (=HZ). First we investigated the mean motion resonances between fictitious terrestrial planets and the existing gas giants in these five extrasolar systems. Then a fine grid of initial conditions for a potential terrestrial planet within the HZ was chosen for each system, from which the stability of orbits was then assessed by direct integrations over a time interval of 1 million years. For each of the five systems the 2-dimensional grid of initial conditions contained 80 eccentricity points for the Jovian planet and up to 160 semimajor axis points for the fictitious planet. The computations were carried out using a Lie-series integration method with an adaptive step size control. This integration method achieves machine precision accuracy in a highly efficient and robust way, requiring no special adjustments when the orbits have large eccentricities. The stability of orbits was examined with a determination of the R ́enyi entropy, estimated from recurrence plots, and with a more straight forward method based on the maximum eccentricity achieved by the planet over the 1 million year integration. Additionally, the eccentricity is an indication of the habitability of a terrestrial planet in the HZ; any value of e > 0.2 produces a significant temperature difference on a planet’s surface between apoapse and periapse. The results for possible stable orbits for terrestrial planets in habitable zones for the five systems are summarized as follows: for Gl 777 A nearly the entire HZ is stable, for 47 Uma, HD 72659 and HD 4208 terrestrial planets can survive for a sufficiently long time, while for Gl 614 our results exclude terrestrial planets moving in stable orbits within the HZ. Studies such as this one are of primary interest to future space missions dedicated to finding habitable terrestrial planets in other stellar systems. Assessing the likelihood of other habitable planets, and more generally the possibility of other life, is the central question of astrobiology today. Our investigation indicates that, from the dynamical point of view, habitable terrestrial planets seem to be quite compatible with many of the currently discovered extrasolar systems. Cited By (since 1996): 36, Export Date: 15 September 2011, Source: Scopus
  • Article
    The results are described of a numerical integration, extending backwards over 200 million years, of an extensive analytic system of averaged differential equations containing the secular evolution of the orbits of the eight main planets. The solution is chaotic, with a maximum Lyapunov exponent that reaches the surprisingly large value of about 1.5/Myr. The motion of the solar system is thus shown to be chaotic, not quasi-periodic. In particular, predictability of the orbits of the inner planets, including the earth, is lost within a few tens of millions of years.
  • Article
    The present study generalizes the mapping method of Wisdom (1982) to encompass all gravitational n-body problems with a dominant central mass. The rationale for the generalized mapping method is discussed as well as details for the mapping for the n-body problem. Some refinements of the method are considered, and the relationship of the mapping method to other symplectic integration methods is shown. The method is used to compute the evolution of the outer planets for a billion years. The resulting evolution is compared to the 845 million year evolution of the outer planets performed on the Digital Orerry using standard numerical integration techniques. This calculation provides independent numerical confirmation of the result of Sussman and Wisdom (1988) that the motion of the planet Pluto is chaotic.
  • Article
    The GRAPE-4, the world's fastest computer in 1995-1997, has produced some major scientific results through a wide diversity of large-scale simulations in astrophysics. Applications have included planetary formation, the evolution of star clusters and galactic nuclei, and the formation of galaxies and clusters of galaxies.
  • Article
    Assuming that asteroidal and cometary impacts onto Earth can liberate material containing viable microorganisms, we studied the subsequent distribution of the escaping impact ejecta throughout the inner Solar System on time scales of 30,000 years. Our calculations of the delivery rates of this terrestrial material to Mars and Venus, as well as back to Earth, indicate that transport to great heliocentric distances may occur in just a few years and that the departure speed is significant. This material would have been efficiently and quickly dispersed throughout the Solar System. Our study considers the fate of all the ejected mass (not just the slowly moving material), and tabulates impact rates onto Venus and Mars in addition to Earth itself. Expressed as a fraction of the ejected particles, roughly 0.1% and 0.001% of the ejecta particles would have reached Venus and Mars, respectively, in 30,000 years, making the biological seeding of those planets viable if the target planet supported a receptive environment at the time. In terms of possibly safeguarding terrestrial life by allowing its survival in space while our planet cools after a major killing thermal pulse, we show via our 30,000- year integrations that efficient return to Earth continues for this duration. Our calculations indicate that roughly 1% of the launched mass returns to Earth after a major impact regardless of the impactor speed; although a larger mass is ejected following impacts at higher speeds, a smaller fraction of these ejecta is returned. Early bacterial life on Earth could have been safeguarded from any purported impact-induced extinction by temporary refuge in space.
  • Article
    Full-text available
    The Digital Orrery has been used to perform an integration of the motion of the outer planets for 845 million years. This integration indicates that the long-term motion of the planet Pluto is chaotic. Nearby trajectories diverge exponentially with an e-folding time of only about 20 million years.
  • Article
    Full-text available
    The evolution of the entire planetary system has been numerically integrated for a time span of nearly 100 million years. This calculation confirms that the evolution of the solar system as a whole is chaotic, with a time scale of exponential divergence of about 4 million years. Additional numerical experiments indicate that the Jovian planet subsystem is chaotic, although some small variations in the model can yield quasiperiodic motion. The motion of Pluto is independently and robustly chaotic.
  • Article
    Full-text available
    We have designed and built the Orrery, a special computer for high-speed high-precision orbital mechanics computations. On the problems the Orrery was designed to solve, it achieves approximately 10 Mflops in about 1 ft3of space while consuming 150 W of power. The specialized parallelarchitecture of the Orrery, which is well matched to orbital mechanics problems, is the key to obtaining such high performance. In this paper we discuss the design, construction, and programming of the Orrery. Copyright © 1985 by The Institute of Electrical and Electronics Engineers, Inc.
  • Article
    Mixed-variable symplectic integrators exhibit no long-term accumulation of energy error, beyond that owing to round-off, and they are substantially faster than conventional N-body algorithms. This makes them the integrator of choice for many problems in Solar system astronomy. However, in their original formulation, they become inaccurate whenever two bodies approach one another closely. This occurs because the potential energy term for the pair undergoing the encounter becomes comparable to the terms representing the unperturbed motion in the Hamiltonian. The problem can be overcome using a hybrid method, in which the close encounter term is integrated using a conventional integrator, whilst the remaining terms are solved symplectically. In addition, using a simple separable potential technique, the hybrid scheme can be made symplectic even though it incorporates a non-symplectic component.